
Engineering
Digital Worlds
An immersive technology studio building real-time 3D, AI, and spatial systems. Games, simulation, and digital humans, engineered in Unreal Engine.
A game we built, published
On the field at once, full detail
Speech to lipsync, end to end
Shipped on our own platform
Selected work
What we have built
Four engagements. Three of them are private, so we describe the work and never the client.

Multiplayer RTS
Two asymmetric factions, eight players, one battlefield
Read the case study

Browser Training Sim
A trade simulator that lives inside the college's own LMS
Read the case study

Grand Strategy Climate Game
Hearts of Iron, except the enemy is warming
Read the case study

AI Digital Human
A photoreal character that listens, thinks, and answers out loud
Read the case study
The studio OS
We built the operating system that runs this studio. Then we started selling it.
Tasks, timesheets, payroll, expenses, fleet management, remote terminals, and an AI assistant with 70 tools that can operate every one of them. It runs our studio in production, every day.

Try it now
There is a photoreal digital human on this site. Talk to it.
Give it a microphone and have a conversation. Speech to lipsync in under two seconds, streamed to your browser. No install, no signup, no call with our sales team.
What we do
One engine, many destinations
Games, simulation, and digital humans are the same craft pointed at different buyers. We build them in Unreal, then decide where they run: native when it needs the whole GPU, streamed when it has to reach anyone with a link.
Real-Time Simulation & Training
Teach a physical skill to people who are nowhere near the equipment.
A national vocational provider now teaches a trade in the browser
Game Development
Hand us the game. We will run the engineering.
A grand strategy title, built and published on the Epic Games Store
AI Digital Humans
A face that listens, answers, and does not get tired.
A retail training avatar that role plays difficult customers
Web3D & WebXR
Real 3D in a page, with no plugin and no download.
An in house WebXR platform with gesture control and 3D lobbies
Web & Platform Engineering
The unglamorous half that decides whether the rest ships.
596 endpoints running our own studio in production
AI Automation
Assistants that operate your systems, not just chat about them.
An assistant with 70 tools that runs our sprints and timesheets
Engineering notes
How the work actually went
What broke, what it cost, and what fixed it. Written for engineers who will check the numbers.
Rendering fifty years of history in Unreal
A strategy game with a timeline you can physically walk along. At daily resolution that is a quarter of a million objects. Here is how you draw them and keep the frame.
4 min
AIHolding a conversation inside two seconds
Speech to text, a language model, a neural voice, real time facial animation, and video back to the browser. Five hops, one budget.
5 min
Unreal EngineWhere a real-time strategy game leaks frames
The genre multiplies everything by the thing that makes it fun. Three places the budget goes, and none of them are where you would look first.
5 min
Bring us the hard part
Frame budgets that will not hold. Netcode that falls over at scale. A simulation that has to reach people on hardware you do not control. That is the work we want.