Menakta
LiveON EPIC

A game we built, published

500UNITS

On the field at once, full detail

<2SEC

Speech to lipsync, end to end

596APIs

Shipped on our own platform

Working inVocational educationGame co-developmentRetail trainingClimate and policyInternal platforms

Selected work

What we have built

Four engagements. Three of them are private, so we describe the work and never the client.

The studio OS

We built the operating system that runs this studio. Then we started selling it.

Tasks, timesheets, payroll, expenses, fleet management, remote terminals, and an AI assistant with 70 tools that can operate every one of them. It runs our studio in production, every day.

596
Endpoints
52
Controllers
55
Entities
70
AI tools

Try it now

There is a photoreal digital human on this site. Talk to it.

Give it a microphone and have a conversation. Speech to lipsync in under two seconds, streamed to your browser. No install, no signup, no call with our sales team.

What we do

One engine, many destinations

Games, simulation, and digital humans are the same craft pointed at different buyers. We build them in Unreal, then decide where they run: native when it needs the whole GPU, streamed when it has to reach anyone with a link.

01

Real-Time Simulation & Training

Teach a physical skill to people who are nowhere near the equipment.

A national vocational provider now teaches a trade in the browser

02

Game Development

Hand us the game. We will run the engineering.

A grand strategy title, built and published on the Epic Games Store

03

AI Digital Humans

A face that listens, answers, and does not get tired.

A retail training avatar that role plays difficult customers

04

Web3D & WebXR

Real 3D in a page, with no plugin and no download.

An in house WebXR platform with gesture control and 3D lobbies

05

Web & Platform Engineering

The unglamorous half that decides whether the rest ships.

596 endpoints running our own studio in production

06

AI Automation

Assistants that operate your systems, not just chat about them.

An assistant with 70 tools that runs our sprints and timesheets

Engineering notes

How the work actually went

What broke, what it cost, and what fixed it. Written for engineers who will check the numbers.

Bring us the hard part

Frame budgets that will not hold. Netcode that falls over at scale. A simulation that has to reach people on hardware you do not control. That is the work we want.